Worldbuilding & Character (2017)
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Contents
Intro
- Get all of your ideas down; as it changes, write that down.
- 20 people in attendance
Worldbuilding & Character - Anna Gabrielli (OddSoul)
- slides
- Scene Settings Activity
- Top Down and Deeper worksheet
- Top Down Worldbuilding Worksheet
- Worldbuilding Workshop Sources and Stuff
Genres of participants
- Fantasy ...
- Mystery .
- Thriller
- Dystopian humorist
- Womens ficiton
- Historical
- thriller SF
- modern day FS
- YA Contemporary Fantasy
- Speculative ficiton
- Memoir
- General
- Horror/adventure
Objectives
- Providing you with tools to approach your story in different ways
Story
- Plot
- Character
- Setting - provides a context for the story
- Conflict is the story glue that ties the other three elements together (they grow and change and play off each other)
- the way the characters interact with the world and each other
- the tension that results
Worldbuilding approaches
- Build the macro aspects of the world first
- elements are well-integrated and make sense
- BUT it is very time-consuming and it delays story development (worldbuilder's disease)
- when you craft everything, it becomes TOO logical
- Bottom-up - build the character or plot first
- immediately useful for storytelling
- only necessary details
- BUT can develop inconsistencies
- AND it can feel shallow
- Top down and bottom up combination
- immediately useful for storytelling
- maintains overall consistency
- BUT can also be time-consuming
Top down approach
- Differences with developing a real place vs. fantasy places (in your own head)
- real world places require more research
- you can focus the areas of research depending on what your character does and what your story will be
- How do you figure out what to put in, what to leave out when planning your novel? Hard to judge of what goes into 50K words
- put everything in; when you revise it, you can add in other things
- focus on the essential story
- Two aspects
- physical setting - things that exist even without people
- natural setting aspects: plains, islands, trees, flora/fauna, moons, planets, climate, mountains, rivers, lakes, oceans
- this affects the cultural things (e.g., islands will have more isolated cultures; different food and clothing if the climate is warm or hot)
- cultural setting - things that exist BECAUSE of people
- language
- architecture
- clothing
- food
- customs / traditions
- religions
- political institutions
- governments
- art
- social classes
- gender
- education
- age
- physical setting - things that exist even without people
- Choose 2 or 3 elements that you find fascinating--what do you want to write about? (will help you stay interested in your story), then build your world around these things.
- mountains
- food
- art
- maybe the mountain region is difficult to live in
- Santa Fe
- gourmet food presented as a piece of art
- compostable art made out of food
- cook who wants to be an artist
- reality tv cooking contest where people have to make mountains out of food
- foraging for food
- Goal: extrapolate as much as possible
- who would inhabit this world? What would they know about the world?
- who would benefit from the structures of the world? Who would struggle? Who would love it? Who would hate it?
- if difficult to find food on the mountain, everyone would struggle; people who enjoy nature might
- How could the system be exploited?
- What kinds of jobs exist?
- Think about the little things and every day things--these are what your character interacts with the most
- Look for sources of conflict
- the character with the most at stake = the main character
Go Deeper rather than broader
- Show a fewer number of things more deeply rather than a wider number of things.
- These smaller number of things well-explored will feel wider than a large number of shallowly-explained htings
- Focus on how story/character intersects
- Show the implications/ramifications
- how/why
- smaller details will imply the larger world aspects
- this will give a broader sense of the world
- More details can be layered in later if necessary
- Things the character and the reader can experience first hand; the way the character feels about those things will imply the larger picture of the world.
- Not everything needs an explanation or can be explained (it can't)
- there are limitations of science and knowledge; historical stories have been lost or purposely destroyed
- Think about what your character would know about or care about.
- Follow the awesome (what are you interested in)
Activity: Top down worldbuilding -- going deeper - guided brainstorming
- an island
- dragons on the island
- dragons are to be feared but also reverenced
- dragons are gods
- dragons have taken people
- why? to be their servants or slaves
- maybe they take representatives (sacrificed) - strongest, prettiest, smartest
- not allowed to kill the dragons
- advanced society takes advantage of the less advanced people
- slaves work with the dragons, have intimate knowledge and understand/respect dragons more than the common people
- Where are the resources?
- fresh food; people -> above
- engineering, metals, chemicals -> below
- climate is more hostile above ground
- Below-ground is safer but no fresh food
- Upper class is below
- dragons are picky eaters; they need people to prepare food for them
- dragons are herbivores (vegetarians)
- uprising from those above the ground
- culinary schools down below
- chief of the tribe up above benefits from the fear of the dragons
- people with the missing kids don't like the status quo
- dragons like the status quo
- farming dragons in the end
- People who don't like living underground aren't happy
- inciting incident
- chief's child disappears--rigs the selection so that she was chosen
- she got to know one of the dragons (mutual respect)
- chief's child disappears--rigs the selection so that she was chosen
- complication
- someone up above who loves the chief's daughter wants to lead a raid on the dragons to rescue her
- someone down below has come to love the chief's daughter (after she arrives)
- group 1
- people who live on a river (crafts aren't powerful enough for the oceans)
- an ocean
- land people have a more expansive world with easier resources than the river people
- two moons: river people honor one; land people honor the other
- boats are very important to them (an art form that is familial)
- house boats created over time (take pride)
- river people: believe that it is safe to leave the river when their moon is full.
- river is in a ravine (cliffs to get to resources on the land they need for their boats)
- if river people explore when not a full moon, they can be enslaved (but they don't know what happen to the river people who disappear); they are then considered dead to the river people.
- fishing is one of the most important productions
- an astrologer helps to track the moons; there will be periods of time when both moons are full (dangerous)
- people who live on a river (crafts aren't powerful enough for the oceans)
- group 2
- we, too, have a river
- Riverwalk in Naperville
- years ago was a quiet place for nature; now there are restaurants, kayaks, tourists and crime
- find a dead body in the Riverwalk
- person is a worker in the Naper Settlement, a blacksmith
- there are people who love enjoying the Riverwalk; there are others who live 10 minutes away but stay away because of tourists
- expanding and tearing down the library; protests
- group 3
- Victorian England
- Language and Art (Dickens, Austen)
- fog
- cityscape
- class
- conflict: out of class and what would happen if Jane Austen got stuck in the slums of the city
- why would she be stuck there as an upper class lady?
- having to write letters and not having phones or electricity
- conflict between Austen's Victorian world and Dicken's Victorian world
Bottom Up
- Going from something smaller and building the larger world around the smaller details
- Build character first
- Questionnaires
- Profiles?
- You can put characters into different situations, generating a lot of stories
- having a strong character really helps
- There are many character building tools, asking questions about trivial things
- I like building characters on the bigger things
- what they are afraid of (you can make them face that fear)
- what they love (you can put this at risk)
- what they are afraid of
- what situations make them feel least at ease
- biggest vulnerability
- what makes the character feel real is how they interact with other characters (knowing how other characters see that character) -- other characters seeing how that person is
- characters can be different people around other people or in differrent settings
- what places do characters go to when they want to feel at ease
- where do they spend most of their time
- what do their spaces look like
- When you have a basis for a character's fear, you can ask HOW and WHY
- what kind of world would make a character feel that way
- We are all products of our environment and our experiences; they affect how a character sees the world
- Does the character fit in or stand out in the world?
- what makes them uncomfortable?
- What places are important to the character? Who might be present there?
- everyday places
- emotionally charged places: love/hate/avoid
- developmental places: milestones, memorable vacations, etc.
- You can write a character in a prequel to your novel; this can help instantiate them.
- Do some freewriting on the character in your head (doesn't have to be interesting). What do they notice or feel about the world.
Scene Settings Add up
- Brainstorm scene settings
- what makes sense for your character (what places would your character want to go) and story
- what does the character need? What are the character's goals?
- use the emotional impact on a character to brainstorm scenes
- go with the obvious and convenient place ONLY when you have to (better to choose something unique)
- details give clues to a greater sense of the world. E.g., a scene in a character's house, the type of decor, small details will build a sense of the whole house and the character's reactions to that. E.g., express a character's dissonance with a house if they have a bad relationship with a parent in that home.
- Look for conflict and complications between a character and their environment
- how can the world make things harder for the character
- obstacles, people who might provide tension with the character
- how comfortable does the character feel in that place?
Activity: Building up from scene settings
- Make the scene unique (e.g., based on time of day, season)
- What kinds of people might exist in that setting
- Something from the character's past that would make this more personal
- Kingdom, character has to flee (parents killed); ultimately, she wants to return
- at the very beginning
- she and her twin brother are two years old; parents still alive
- open the kingdom to the world around them (trade), inviting others
- then a group wants to take over the kingdom (kill the king)
- they instill fear in the kingdom
- marries the queen then kills her
- royal guard saves the kids, give them new identities (5)
- the kids see the mom killed
- in the castle, the guy has married their mom
- normal day after that
- two of them have to go to sleep (in their bedroom)
- midnight
- Leader of queen's guard comes into the room and say they have to leave
- as they are sneaking out, the mom was the one who commanded her guard to do this
- they see their mom talking with the group of bad men; the husband killed the queen with a kitchen knife
- he wants sexual relations with her but she refuses
- palace
- kids are in the palace wall (cracks in the mortar) in the brick
- dark back there
- head of the guard claps hands over the mouths of the kids
- kids are trained to not reveal any sounds; or sister claps a hand over her brother mouth
- they thought it was a rat
- the princess had earlier taken her brother through this tunnel for fun
- group 4
- main characters are a brother and sister (5-7)
- parents are king and queen in a kingdom
- king and queen open up the kingdom for trading and cultural exchanges
- a group of people from another country enter with bad intentions
- kill the king in secret
- leader forces queen to marry him
- he wants her, but gets frustrated and wants to kill her
- the kids go to sleep one night, around midnight, the leader of the palace guard was sent by the queen to get the two kids out of the kingdom
- the kids are being escorted out of the castle, taking a secret tunnel the brother and sister played in
- they see their mom with the leader; he gets frustrated and kills her
- two kids see their mom die
- they have to leave, dealing with the grief and shock that happened where they had happy memories
- group 2
- detective who hangs out at the Empire bar, the roof
- bartender keeps Old Style on tap, only beer he likes
- it is upstairs, November (quite cold)
- he's the only one there, there are Christmas decorations (aggravating, it is Nov beginning)
- distracted by the sound of a dish breaking in the kitchen
- group 4
- young lady in Victorian England, visiting from somewhere else
- late in the day in the market, England fog rolls in, she is separated from her family
- falls into the Thames (filled with sewage)
- rescued by a group of 12 year old boys (thinking they would get a reward)
- she has no money to offer them; they take off; she follows them back to where they live (tent city)
- other women there see she is dressed better; they take her clothes and give her their clothes
- she is stuck there--doesn't know how to get back (but she comes from a completely different level of society)
- group 1:
- superheroes
- two part room: new superheroes are brought in; tested on one side of a glass wall
- one is hanging mistletoe in the observation area
- they bring in a new superhero
- they give him a serum to calm him down, breaks wall, reptile man (best superhero) is slowed because of the cold
- kids escaped
- hates Christmas, goes to the mall to kill Santa
- feels a bit out of place in the Mall
- he notices that Santa's elf is a lost love of his. She manages to talk him down.
- "you used to work at the footlocker, I work at the ..."
- "Thank God we've connected again"
- go to the winter formal (she in her Elf outfit, he covered with broken glass)
- he discovers she is actually an elf but pretended to be human so she could go to high school